Dynamic Traits [RMMZ]
A downloadable plugin
By default, RPG Maker MZ doesn't allow for dynamic changes to traits during gameplay, with the exception of the typical parameters. However, with this plugin, that is now a possibility for all traits!
This is a very simple plugin, with one feature - the ability to dynamically enable/disable/modify traits during gameplay.
NOTES:
- This plugin cannot create traits that didn't already exist in the database. It can only modify existing traits - activating them, deactivating them, and changing their values.
- If you wish to achieve the effect of creating a trait during gameplay, you can create the trait in the database and then make use of the Modify Trait plugin command.
- Additionally, due to the way RPG Maker MZ's code works, traits can only be modified if they are set up in the Classes tab, rather than the Actors tab.
- Because Actor traits can't be modified, only Class traits, all Actors with the modified Class will have the modification applied.
- Full disclosure - this is the first plugin that I've written and finished. If there are bugs, they can be reported here or a message can be sent to @nat0327 on Discord.
See the help file of the plugin for more information, such as how to use the plugin command.
Terms of Use:
This plugin is free to use, for both commercial and non-commercial projects.
If you use this plugin in your game, credit me (Nat)
This plugin may be edited/modified, but don't claim it as your own work.
If you edit/modify this plugin and distribute that edit, you must still credit me as the plugin's original creator.
Status | Released |
Category | Tool |
Author | Sleepy Kitten Games |
Tags | mz, plugins, rmmz, RPG Maker, RPG Maker MZ |
Average session | A few seconds |
Languages | English |
Download
Click download now to get access to the following files:
Development log
- v1.2 Update (6/22/2023)Jun 22, 2023
Comments
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What would the situation be for adding in the Equip weapons trait for any of the weapons? same with the Armors?