A downloadable plugin

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By default, RPG Maker MZ doesn't allow for dynamic changes to traits during gameplay, with the exception of the typical parameters. However, with this plugin, that is now a possibility for all traits!

This is a very simple plugin, with one feature - the ability to dynamically enable/disable/modify traits during gameplay.


NOTES:

  1. This plugin cannot create traits that didn't already exist in the database. It can only modify existing traits - activating them, deactivating them, and changing their values.
  2. If you wish to achieve the effect of creating a trait during gameplay, you can create the trait in the database and then make use of the Modify Trait plugin command.
  3. Additionally, due to the way RPG Maker MZ's code works, traits can only be modified if they are set up in the Classes tab, rather than the Actors tab.
  4. Because Actor traits can't be modified, only Class traits, all Actors with the modified Class will have the modification applied.
  5. Full disclosure - this is the first plugin that I've written and finished. If there are bugs, they can be reported here or a message can be sent to @nat0327 on Discord.

See the help file of the plugin for more information, such as how to use the plugin command.


Terms of Use:

This plugin is free to use, for both commercial and non-commercial projects.
If you use this plugin in your game, credit me (Nat)
This plugin may be edited/modified, but don't claim it as your own work.
If you edit/modify this plugin and distribute that edit, you must still credit me as the plugin's original creator.

Download

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Click download now to get access to the following files:

Nat_DynamicTraits.js 16 kB
DynamicTraitsDemo.zip 185 MB

Development log

Comments

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What would the situation be for adding in the Equip weapons trait for any of the weapons? same with the Armors?